The theme is: EXTINCTION
List and description of the achievements for 2011
If your team unlocks an achievement, be sure to inform the organisation as soon as possible! This can even be done from friday evening, but you have to present evidence of your triumph. This website will then update with the specific badge you get for the achievement, and your team name will be forever honoured. RESPECT!
The game uses or combines existing web services and online data (e.g. Google Maps, Gmail, Twitter, Facebook, airline services, news, stocks, etc.) as part of the gameplay.
All game assets (art, sound, levels, etc.) are procedurally generated.
3. Back to School, OLD School TO BE UNLOCKED
The game must have a screen resolution of exactly 160×144, is restricted to a color palette of four shades of the same color, and the game must be 1 Megabyte or less on disk (incl. executable, all assets and external libraries, unzipped)
The game must be biographical or documentary.
1. Alien Zoekt Vrouw (Team 18: Thomas Verkooijen, Kjell ‘t Hoen, Sander Swinkels, Fabian van Dommelen, Guido Boogaard & Martijn Prins)
Team 1: Dimme van der Hout, Ard Bonewald, Joeri Lefèvre, Stefan Wijnker, Matthijs Dierckx & Allard Ankoné
Team 17: Javier Sancho Rodriguez, Stephan van der Feest, Hendrik Visser, Simon van der Linden, Jeroen Houttuin & Joris Dormans
- Voluntary. Participants do not have to go for any of the achievements if they wish not to
- Maximum of 4 Achievements. Even if your game or team fulfills more than 4 achievements, you can only choose a maximum of 4 when uploading the game, so if any, choose the ones that make the most sense and mean the most to you.
- No Score. There are no virtual or real score granted for fulfilling an achievements, neither is there any prize for it. The achievements only purpose are to separate your game from others on the website. You are not a better game jammer, just because you have taken it upon yourself to fullfill more achievements.
- Self-Evident. We have tried to make the achievements as self-evident as possible, which means that they can be verified by anyone downloading the game. This is in order to create as little administration from the organizers as possible (ie teams simply just tick off themselves when they upload the game what achievements they have), and to make cheating as difficult as possible (ie anyone who downloads the game can check that they hold true).
The motivation for putting in the achievements are many:
- There are more and more experienced game jammers joining, and we try to provide extra challenge for them. People are free to add extra challenges themselves, but the achievements are structured and uniform way to provide these challenges.
- In 2009, there was approximately 370 games available on the GGJ website. In 2010, it was 920. With a just a standard game taxonomy of strategy, platform, puzzle and a platform (windows, mac, etc) it was very hard to get an overview of the games. With at least 168 sites for GGJ 2011 we expect well over 1000 different games, which only makes the problem even worse. Albeit arbitrary we hope the achievements can be a fun and creative way to help separate games and make them stand out.
- The Achievement system is meant as a motivator and helper for getting particpants to try to think outside their normal scope and move away from their comfort zone.
- At the Global Game Jam we find it important to practice what we preach, so since a game jam is all about innovation, collaboration and experimentation we find it equally important to try out new things.